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Text File | 1991-11-04 | 66.1 KB | 1,545 lines |
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- Version 3.0
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- by Damien M. Jones
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- October 31, 1991
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- DMJ GIF Program and Manual Copyright ╜ 1991 Damien M. Jones.
- All Rights Reserved.
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- Page 2
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- Copyright Notice
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- DMJ GIF, its companion utilities, and this manual are all
- Copyright 1991 Damien M. Jones, All Rights Reserved. You may
- copy unregistered versions of the program as you wish as long
- as all of the files listed in the file READTHIS.1ST are
- included. You may not charge for these copies, except
- reasonable charges to cover the acquisition of the program
- and the media it is distributed on (as in Public
- Domain/Shareware distributors). This charge should not
- exceed $10. Registered copies of DMJ GIF should not be
- copied except for your own personal use. The rule of thumb
- here is multiple copies on one computer, or one copy on
- multiple computers (although not simultaneously). You may
- sell your registered copy of DMJ GIF, but your printed manual
- must accompany the sale, and new owners should send their
- program disk back to register the change of ownership, or
- they will not receive updates.
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- Shareware Notice
-
- This program is Shareware. If you like it and use it, please
- send $15 to the address on the front cover. In return for
- registering this program, you will receive a printed manual
- and the latest registered version of DMJ GIF. Registered
- versions of DMJ GIF are almost twice as fast as unregistered
- versions, and are not to be distributed. You'll also receive
- free updates to the program as they become available.
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- About this Manual
-
- If you've used DMJ GIF before, you'll notice that this is a
- new manual. You should be able to skip the introduction, but
- be sure to read the rest of the manual before trying to use
- DMJ GIF. It's a completely different program now; you'll be
- in for a surprise or two.
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- This text for this manual was created with ST Writer Elite
- 4.2.
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- About the Programs
-
- The programs DMJ GIF, SPC2PI1, SPC2PI3, SPU2SPC, and SPC-3375
- were all written in GFA BASIC 3.07, with portions written in
- assembly. The code is entirely mine, except for the Spectrum
- display and decompression routines. Thanks to Trio for
- writing those two and releasing them to the public.
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- Page 3
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- Table of Contents
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- Introduction . . . . . . . . . 4
- Running DMJ GIF . . . . . . . 5
- The Main Dialog . . . . . . . . 5
- Converting a GIF . . . . . . . 6
- The Custom Fileselector . . . . . . 8
- Batch Conversions . . . . . . . 11
- ST Resolution GIFs . . . . . . . 13
- Conversion Types . . . . . . . 13
- Dithering . . . . . . . . . 14
- Palettes . . . . . . . . . 14
- Scaling . . . . . . . . . . 15
- Mapping . . . . . . . . . 16
- Interlaced GIFs . . . . . . . . 18
- Keyboard Shortcuts . . . . . . . 18
- Preferences . . . . . . . . . 19
- Bugs . . . . . . . . . . 20
- Feedback . . . . . . . . . . 21
- The Companion Utilities . . . . . 21
- Thanks... . . . . . . . . . 23
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- Page 4
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- Introduction
-
- Great. You've managed to get your hands on DMJ GIF,
- undoubtedly the best non-commercial GIF to Spectrum converter
- available. This program also allows you to convert entire
- batches of GIF's at once, without your supervision. It
- allows you to convert to Spectrum, DEGAS, or Tiny, in color,
- grey scale, or monochrome, using either the ST's regular
- palette or the STe's enhanced palette, converting ANY size
- GIF--and it runs in only a half meg.
-
- If you don't know what a GIF file is, well, it's a picture
- format developed by CompuServe as a sort of standard. Since
- many different computers can create and use pictures in this
- format, and because of the efficient compression used to save
- space, this is an ideal format for exchanging pictures via
- bulletin board systems. It doesn't matter what kind of
- computer the picture was created on, because the GIF standard
- doesn't care. Neither does your ST. Well, not too much,
- that is.
-
- The ST has three different graphics resolutions it can use.
- There is low resolution, which is 320x200x16; there's medium
- resolution, which is 640x200x4; and there is high resolution,
- which is 640x400 in monochrome. The problem arises in that
- most GIF pictures don't fit nicely into one of the ST's
- resolutions. A lot of them are 640x350x16, or 320x200x32, or
- 640x480x256. And while the ST has 512 colors it can choose
- from (the palette size), most GIF pictures use a much larger
- palette--allowing them much greater detail in colors.
-
- A few years ago, some very, very clever programmers devised a
- way to put all 512 of the ST's colors on the screen at one
- time. So they effectively added a fourth graphics resolution
- to the ST: Spectrum mode, or 320x200x512. Although the pixel
- resolution is the same as low resolution, and the palette
- size is still only 512 colors, these colors can be mixed, or
- "dithered", to make it look like there are a lot more on the
- screen. This wouldn't be possible unless there were fewer
- restrictions on using colors; 16 colors just isn't enough to
- do the dithering that DMJ GIF does.
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- DMJ GIF is not the first program that converts GIF pictures
- to Spectrum pictures. But this program excels in its
- handling of pictures that are larger than the ST's low
- resolution of 320x200. Here's why: most programs (or should
- I say, every single program I've ever used except the
- Spectrum paint program itself) don't scale things very well.
- Let's say, for example, that you want to convert a picture
- that's 640x400x16 colors down to a picture that's
- 320x200x512. What you'd do is divide the entire screen up
- into little squares--each square being 2x2 pixels. Most
- programs look at each little square and pick one of the
- points, assuming it best represents the entire square.
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- Page 5
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- That's usually no problem, but if you've got a lot of
- patterns and "dithering", then you DO have a problem, because
- you're leaving out 75% of the detail while preserving the
- other 25%. What you end up with is usually a mess.
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- This program takes a different approach. Instead of just
- picking one pixel from that 2x2 square, it determines the
- overall color by averaging the colors of the pixels. (That's
- why you need 512 colors--when you start averaging 16 colors
- with different amounts of each one, the number of colors gets
- big, fast.) Of course, with fantastic results there comes a
- price. The price with this program is speed. Because of the
- averaging and the floating point (read "slow") arithmetic,
- this program takes a while to run. But the results are WELL
- worth the wait. And registered versions of DMJ GIF are much
- faster.
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- Running DMJ GIF
-
- To run DMJ GIF, all you have to do is double-click on
- DMJ_GIF.TOS from the Desktop in medium resolution. You'll
- need at least 340K free; if you have only 512K I'd strongly
- suggest stripping out all your accessories and AUTO folder
- programs, since the more memory DMJ GIF has, the better it
- works. And even when you do this, you won't be able to
- convert a GIF directly to DEGAS/Tiny format in full color
- with only 512K, since this direct conversion uses a 96K
- buffer...
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- Once you have the program loaded, you'll see a small dialog
- telling you this program is an unregistered version of the
- program. If you get a dialog thanking you for registering
- the program, and you haven't, then you have a pirate copy of
- the registered version. Please destroy it immediately!
-
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- The Main Dialog
-
- The first rule of thumb when using DMJ GIF is not to freak
- when you see the main dialog. There's a lot of things there;
- DMJ GIF is a powerful program, and there's no easy way of
- putting all of that power at your fingertips and yet making a
- program easy to use. Fortunately, however, help is always at
- your fingertips--just press the HELP key on your ST's
- keyboard, and you'll receive complete help without ever
- leaving the program. (You will need the file DMJ_GIF3.HLP in
- the same folder as DMJ GIF, however; see above.)
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- The dialog is divided into five main sections. These are
- "Stuff", "Files", "Control", "Options", and "Info". In the
- "Stuff" section you will find three buttons, "Help", "Info",
- and "Quit". "Help" will allow you to enter the help system;
- it has the same effect as pressing the HELP key. "Info"
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- Page 6
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- brings up some information about the program, such as
- version, date, and who the program is registered to. "Quit"
- is used to exit the program; you will be asked if you are
- sure.
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- In the "Files" box you will see space for two filenames. One
- is "From", which is the source file, and the other is "To",
- which is the destination file.
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- In the "Control" box are the buttons that tell DMJ GIF what
- you want done. The buttons here are "Begin", "Add",
- "Remove", "Save", and "View". You'll also see a space
- labeled "Pictures"; this tells you how many pictures DMJ GIF
- has stored in its batch list. Beneath that you will see a
- slider, which lets you move to any picture in the list.
-
- In the "Options" box are all the settings on how to convert a
- GIF. You'll find five "Dither" buttons, four "Palette"
- buttons, and also "Map", "Guess", "Exact", "Type", "Skip",
- and "Prefs".
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- In the "Info" box you'll see blanks for "Image Size",
- "Palette Size", and "Colors". You'll also see a button
- labeled "More", which brings up a lot more information about
- the current picture.
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- Converting a GIF
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- Despite appearances (that main dialog can be quite
- intimidating) converting a GIF is not actually that
- difficult. To begin with, you need to tell DMJ GIF just what
- file you want to convert. So grab the mouse and click on the
- "From" filename in the upper right hand corner of the dialog.
- A file selector will appear, allowing you to choose a GIF
- file. (If you have trouble with the custom file selector,
- you can either press HELP, or read the section below on the
- custom file selector.) Just choose the GIF picture you want
- to convert, and then click on "Okay". You'll then see a
- small status display in the center of the screen, tell you it
- is "Analyzing" a file. This just means DMJ GIF is looking at
- the GIF to find out how it should convert it. For most
- pictures this is reasonably fast; for 256-color VGA pictures
- it takes about eight seconds.
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- That step completed, you will find several things have
- happened: first, the "To" file has been changed to almost the
- same as the "From"--the only difference being the last three
- letters. This is called the extension. For a GIF picture,
- the extension is "GIF"; for a Spectrum picture, it's "SPC" or
- "SPU". "SPC" is compressed form, which saves disk space.
- "SPU" is uncompressed form.
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- Another change is that the blanks in the "Info" area have
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- Page 7
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- suddenly been filled. Don't worry about that now; that
- information just describes the GIF picture you've selected.
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- The last change is that one of the "Dither" buttons in the
- "Options" section has been selected, as has one of the
- "Current Palette" buttons. Don't worry about that yet
- either.
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- All you have to do now is select the "Begin" button in the
- "Control" section of the dialog. DMJ GIF will begin
- converting the picture from GIF format to Spectrum format.
- This can take some time, so don't panic when it isn't
- finished in the blink of an eye. When the entire conversion
- is done, DMJ GIF will save the picture to the disk.
-
- While DMJ GIF is busy, you'll see a small status display in
- the middle of the screen. It will tell you what DMJ GIF is
- doing, and approximately how much of that task it has already
- completed. "Analyzing" refers to two things: first, when a
- GIF is first read, its palette must be analyzed to determine
- the proper amount of dithering. Second, it refers to
- analyzing the colors of a converted picture to determine
- which colors to use. "Reading" refers to the simple task of
- loading the picture from the disk. "Uncompressing" refers to
- the task of uncompressing a picture. For most GIFs this is
- done during "Scaling", but interlaced GIFs must be
- uncompressed first; Mapped pictures must also be partially
- uncompressed. ST format pictures (Spectrum, Tiny, and DEGAS
- Elite) must also be uncompressed before being viewed.
- "Scaling" refers to the time-consuming process of reducing
- and averaging the picture to the proper size. "Plotting"
- refers to the actual process of plotting the picture; this is
- usually done at the same time as "Scaling". "Compressing"
- refers to the task of compressing the picture prior to saving
- it, and "Writing" refers to the actual saving to disk of the
- picture. Note that not all of these steps need appear for
- any single picture; usually all you'll see during the actual
- conversion are "Reading", "Scaling", "Compressing", and
- "Writing".
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- You can abort the conversion at any time by pressing any key;
- a small dialog will appear, giving you three choices. The
- first one, "Abort", will end the conversion and return you to
- the main dialog. The second option, "Peek", will allow you
- to look at the picture--at least, as much of it as has been
- converted. Press any key to return to the conversion. The
- last option, "Cancel", will simply return you to the
- conversion. (If the "Peek" option does not appear, that's
- because the picture is not yet in ST displayable form. You
- can "Peek" at any picture while it is in the "Scaling" phase,
- except Full Color conversions to Low Resolution
- (non-Spectrum), in which case you must wait for the
- "Plotting" phase.)
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- See? That wasn't so hard. All of those other
- options--reduction factors, dithering, and filename--are
- automatically selected by DMJ GIF. Most of the time you
- won't have to worry about any of them. About the only one
- you might want to change is the "Destination" file. All you
- have to do to change that is to click on it, and a file
- selector will appear, allowing you to choose the name for the
- destination file. Remember that this should end in either
- ".SPC" (for a compressed picture) or ".SPU" (for an
- uncompressed picture). If it doesn't, DMJ GIF will restore
- the extension you previously had. (If you're not converting
- to a Spectrum picture, then you won't be using ".SPC" or
- ".SPU" as the extension. See "Conversion Types" for more
- information.)
-
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- The Custom Fileselector
-
- DMJ GIF uses a custom file selector. It's really quite
- simple to use. If you have an alternate file selector loaded
- (like the Universal Item Selector, or the Little Green
- Selector) you won't be able to use it.
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- At the top of the file selector is a line of text telling you
- what file you're supposed to be selecting with the file
- selector. By "grabbing" this bar with the mouse (i.e. move
- the pointer to it, press, and hold the left button down) you
- can drag the entire file selector to a new spot on the
- screen. The file selector will appear at this same spot
- every time you use it, until you leave the program.
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- Below this line, you will see a line of text containing the
- pathname. You cannot change this line directly. More on
- this later.
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- Below the pathname is the major component of the file
- selector: the filenames. This large white box contains up to
- 24 filenames at a time. To select a filename, just click on
- it. Then click on the "Okay" button, which you will find in
- the lower right hand corner of the file selector. You can
- also just double-click on the filename and skip clicking on
- the "Okay" button; it will do the same thing.
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- Below the white filename box you will see the name of the
- currently selected file. This filename can be edited with
- the keyboard. You can use the left and right arrow keys,
- BACKSPACE, and DELETE to edit this filename. You will not be
- able to enter an illegal filename. You can press ESC to
- erase the filename completely; CTRL and the left or right
- arrow key will move the cursor to the beginning and end of
- the filename, respectively.
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- In the lower right hand corner of the file selector you will
- find two buttons, "Okay" and "Cancel". Selecting "Okay"
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- confirms the choice listed in the "Filename" area in the
- lower left hand corner of the file selector. Selecting
- "Cancel" aborts this selection process. Pressing RETURN on
- the keyboard is the same as selecting "Okay"; pressing UNDO
- is the same as selecting "Cancel".
-
- Directly to the right of the white filename box is a vertical
- slider. This is only useful when there are more than 24
- files in the current folder. You can use the up and down
- arrow buttons to scroll the names; you can click above or
- below the slider itself to move the slider in that direction
- quickly; or you can drag the slider to a new position
- directly.
-
- You may have noticed some of the files in the white filename
- box have a small > symbol to their left. These aren't files;
- they are folders. You can click on a folder's name (just
- once) to change the current folder and see what's inside it.
- The pathname line directly above the white filename box will
- reflect the change--the new folder name will be added on the
- end. To exit back out of the folder, you can either select
- the "<-" button in the upper right hand corner of the file
- selector, or click on the part of the pathname that you want
- to go to. For example, if your current folder is
- "D:\PICTURES\GIF\" and you wanted to go back to the PICTURES
- folder, you could either select the "<-" button, or click on
- the word "PICTURES" in the pathname line. You can jump back
- several folders at a time with just one click. In the
- example above, you could click on "D:\" and go to the main
- directory of the disk, whereas it would take two clicks of
- the "<-" button to do the same.
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- There are three other buttons in the upper right hand corner
- of the file selector. One has a drive letter on it; another
- has a disk icon on it; the third has "*.*" on it. The drive
- letter button allows you to quickly change the current drive.
- Just click and hold the mouse button down on the drive
- letter. Move the mouse pointer to the drive you want to use,
- and release the mouse button. You will not be able to select
- a drive that does not exist--this also means drive B:, so if
- you have a single floppy drive, forget about drive B:.
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- The disk icon button serves no other purpose but to tell the
- file selector that you have inserted another disk, and you
- would like to reread the disk's directory.
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- The "*.*" icon, however, will require some explanation. This
- button calls up another dialog that allows you to select the
- "search mask". The search mask is how you tell the file
- selector which files you want to see in the white filename
- box. You shouldn't normally need to use this. Before
- explaining about the search mask dialog, a little explanation
- about search masks themselves is necessary. Search masks are
- just filenames with wildcards in them. There are two
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- wildcard characters that are used: the asterisk (*) and the
- question mark (?). The question mark represents any
- letter--but only one letter. The asterisk represents any
- number of letters. Here's some examples to make things
- clearer: the wildcard PIC?.SPC would match PIC1.SPC,
- PIC2.SPC, and PICZ.SPC, but not PIX1.SPC, PIC.SPC, or
- PIC23.SPC. The wildcard PIC*.SPC would match PIC1.SPC,
- PIC2.SPC, PICZ.SPC, PIC.SPC, PIC23.SPC, and PICTURE.SPC, but
- not PIX1.SPC or PIXELS.SPC. See? That's why the wildcard
- "*.*" is used to mean all files--because it matches all
- filenames. Any number of characters, of any type, match the
- first *. Then there's the period, which separates the name
- from the extension. The last * matches any extension, no
- matter how long it is. The catch here is that GEMDOS takes a
- shortcut when it comes to "*.*". That wildcard shouldn't
- match the filename "TEST", because it doesn't have a period
- in it. But because GEM doesn't actually record the period on
- the disk, it assumes it is there. So when GEMDOS checks for
- files, "TEST" comes out to be "TEST.", and so fits the
- wildcard.
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- You've undoubtedly used wildcards before. In the GEM File
- Selector, the wildcard appears at the end of the pathname.
- Many programs make use of wildcards to mask out files you
- don't need to worry about. For example, when selecting a
- picture from SPC-3375, it uses a search mask of *.SP?. This
- allows all files to appear in the GEM File Selector, as long
- as the first two letters of the extension are "SP". So
- anything with an extension of "SPC" and "SPU" will show up.
- Unfortunately, anything with an extension of "SPX" or "SPQ"
- will also show up. It would be nice if there was an easy way
- to allow only the extensions "SPC" and "SPU".
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- The DMJ GIF file selector allows you to do just that. It
- allows you to take several wildcards and chain them together
- to make one mask; a file only needs to fill one of the
- wildcards to appear in the white filename box. You separate
- wildcards with the vertical bar character, |. So to display
- just Spectrum pictures, you'd use the mask "*.SPC|*.SPU",
- instead of the less precise "*.SP?".
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- Now that the enhanced wildcards have been explained, I can
- explain how to use the "*.*" dialog. You will see ten lines
- in the dialog, each with a different search mask. To select
- one of these search masks, just select its button, which can
- be found at the left side of the dialog. You can select "Ok"
- to confirm your choice, or double-click on your choice to
- avoid the "Ok" button. You can press F1-F10 in place of
- click on the selection buttons, and you can press RETURN in
- place of clicking on the "Ok" button. If you want to change
- one of the search masks, click on the mask you want to
- change. Then use the arrow keys, BACKSPACE, and DELETE to
- edit the search mask on that line. Remember that simply
- editing a mask does not select it; you must choose its button
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- on the left hand side. Also note that you cannot edit the
- top two lines. These are reserved. The top line has the
- mask provided when the fileselector was called up; the second
- line has the catch-all "*.*".
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- This file selector is new and different, yes. But once you
- learn how to use it (and it won't take very long at all) you
- won't even notice it. You'll find this selector appearing in
- more dmj software programs in the future, so you won't have
- to learn a new file selector for my other programs.
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- Batch Conversions
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- DMJ GIF does not have a separate "batch" mode; every time you
- convert a single picture, you are actually converting a batch
- of pictures, even though it is only one picture. If you want
- to convert a group of pictures, there are two ways to do it.
- One way is to select a wildcard for the "From" file, like
- "*.*"; this will read every GIF in the selected folder.
- Another way is to use the "Add" button; you can then add
- single files or more wildcards, even in separate folders and
- separate drives. DMJ GIF keeps its picture list in
- alphabetical order, including the entire pathname. So
- pictures on drive A are sorted before pictures on drive C.
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- Once you have more than one picture in the list, you'll see
- the slider in the "Control" box change. You can click on the
- arrows next to the slider to move forward and backward
- through the list, or you can drag the slider to a new
- location. Each picture has its own dither, palette, and
- scaling settings, and its own destination file.
-
- If you click on the "To" filename and change the folder to
- save the picture in, an alert box will pop up asking you if
- you want to change the folders of the other pictures. "All"
- will change the folders of all the pictures to the same as
- the one you just selected; "Match" will change only those
- pictures that have the same path as the current picture
- before it was changed. "None" will change the path of none
- of the other pictures.
-
- Perhaps an example will make this clearer. Let's say you
- have three pictures, BEARS.GIF, COBRA.GIF, and EAGLE.GIF, in
- the folder ANIMALS. You also have the pictures MAC2RAY.GIF
- and MUSEUM.GIF in the folder RAYTRACE. The default "To" name
- for each of these pictures will be in the same folder as the
- picture--ANIMALS\BEARS.GIF will be saved as
- ANIMALS\BEARS.SPC, and RAYTRACE\MAC2RAY.GIF will be saved as
- RAYTRACE\MAC2RAY.SPC. Let's say you want to save all of the
- ANIMALS pictures in another folder called NEWSTUFF. To do
- that, click on the "To" name for one of the animals pictures,
- say, BEARS.GIF. Move to the folder NEWSTUFF instead of
- ANIMALS; then click on "Okay". Now the "To" name is
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- NEWSTUFF\BEARS.SPC. The alert box will appear, asking you if
- you want to change "All", "Match", or "None". Select
- "Match", and all the other ANIMALS pictures will be changed
- to the NEWSTUFF folder. Simple, huh? If you'd chosen "All",
- then all of the pictures (including the RAYTRACE ones) would
- be saved in the NEWSTUFF folder. "None" would save only
- BEARS.SPC in the NEWSTUFF folder, since you had already
- changed that one.
-
- Besides "Begin" and "Add", you'll see three other buttons in
- the "Control" section of the dialog. These are "Remove",
- "Save", and "View". "View" brings up a dialog, asking if you
- want to view a single picture or the entire batch list. If
- you select "Single" then a fileselector will appear, allowing
- you to choose a single picture to view. Press any key to
- return to the fileselector; select "Cancel" from the
- fileselector to end viewing single pictures. If you choose
- to view the entire batch list, DMJ GIF will try to show you
- the destination pictures in its batch list. That way, if
- you've just converted several pictures, you can quickly view
- them all. While viewing the pictures, use the left and right
- arrow keys to set the direction (backwards or forwards,
- respectively), Backspace to back up one picture, ESC or Undo
- to end the slideshow, or any other key to advance to the next
- picture. There is no time delay, so pictures will not
- advance until you decide to. If you attempt to view an STe
- picture while using an ST, DMJ GIF will "flicker" the colors
- to simulate 3,375 of the STe's 4096 colors. The "Remove"
- button simply removes all of the skipped pictures from the
- list. That way you don't even have to have them in your
- list. And the "Save" button saves the list as a script file.
- These script files should have an extension of .DGS (DMJ GIF
- Script). To load these script files back in, just click on
- the "From" filename; you'll see the .DGS files appear in the
- fileselector. Just select one.
-
- In the "Options" section there is a button labeled "Skip".
- "Skip" is a button that can be set for any of the pictures
- you have in the list; if it is set, DMJ GIF will not convert
- that picture, but will skip it. This is useful if you have a
- whole bunch of new pictures, and a few old pictures are in
- the group. You can just set the "Skip" button and DMJ GIF
- won't spend any more time converting them.
-
- Once you're happy with all of the options for each picture,
- just choose the "Begin" option, and DMJ GIF will go about its
- business converting the pictures. You can go watch a movie,
- get some sleep, or have a bite to eat.
-
- If you stop a conversion and choose "Abort" from the alert
- box, DMJ GIF will ask you if you want to abort the entire
- batch. Just choose "Yes" or "No"; "Yes" will stop the entire
- conversion process and return you to the main dialog, and
- "No" will proceed with the next picture. (DMJ GIF will not
-
-
-
-
-
-
-
-
-
-
- Page 13
-
- ask you if it is already on the last picture, since that
- would be pointless.)
-
- A note on the "Add" button: It is possible to add a file that
- is already in the batch list. That way you can convert the
- same picture two different ways. Future versions may check
- for this and at least give a warning...
-
-
- ST Resolution GIFs
-
- Sometimes you will find a GIF that precisely fits an ST
- resolution. On such an occasion, DMJ GIF may suggest that you
- convert it to an ST resolution image, instead of a Spectrum
- picture. (Some images, although they fit an ST resolution,
- may have many similar colors in them, which would require
- dithering to bring those colors out. In these cases DMJ GIF
- will suggest you convert to a Spectrum picture.) You can tell
- when this happens by looking at the "To" filename after you
- select the "Source" GIF. If the extension is .SPC, DMJ GIF
- is still suggesting a Spectrum picture. But if it is .TNY,
- then DMJ GIF suggests an ST resolution. You can also change
- it to .PI1 or .PC1, the former being DEGAS uncompressed, and
- the latter being DEGAS Elite Compressed. DMJ GIF defaults
- to Tiny format because it usually gives the smallest size
- file.
-
- When using Mapping, you may find a situation where DMJ GIF
- again suggests saving as an ST resolution picture. Use
- similar steps to change the file format.
-
- In some cases, you'll find DMJ GIF suggests an ST resolution
- even when there are more colors than will fit in that
- resolution. That's because DMJ GIF has analyzed the palette,
- and determined that those colors can be accurately
- represented by dithering the other colors. This doesn't
- happen very often, though.
-
-
- Conversion Types
-
- In the "Options" section of the main dialog you will find an
- inconspicuous button labeled "Type". This seemingly innocent
- button hides some very powerful options.
-
- Basically, this button lets you choose what kind of
- conversion you want done. There are only three types of
- conversion currently available: Full Color, Grey Scale, and
- Monochrome. Full color converts the entire picture to a
- color image; Grey Scale converts the picture to a grey image;
- and Monochrome converts the picture to a monochrome image.
- DMJ GIF will automatically select whichever type of
- conversion is "best" for the GIF, but you can override it if
- you like. Also note that next to each button ("Full Color",
-
-
-
-
-
-
-
-
-
-
- Page 14
-
- "Grey Scale", and "Monochrome") is a list of valid
- extensions. DMJ GIF will not allow you to use any extension
- for the destination file other than those listed next to the
- selected conversion type.
-
-
- Dithering
-
- "Dithering" is mixing two colors to get a third. In DMJ GIF,
- it specifically means the mixing of two very similar colors
- to make it look like a more precise shade--one that isn't
- possible with the ST's palette of 512 colors.
-
- DMJ GIF has five dithering modes; DMJ GIF will make its best
- guess as to which dither mode to use. This guess is based on
- which palette you have asked for (the ST's 512 or the STe's
- 4096), how similar the colors in the original GIF are, and
- how much scaling is being done on the picture. To set the
- dither mode you want to use, just click on one of the five
- dither buttons in the "Options" section of the main dialog.
-
- You want to use as little dithering as possible, since
- dithering has the effect of "fuzzing" edges. DMJ GIF will
- automatically set whichever dither mode it thinks is best for
- the current GIF, so you shouldn't have to set this often.
- Also, the more dithering you want to use, the larger the area
- of the color you need to be able to see the color detail.
- And the biggest reason to use as little dithering as possible
- is time. The more dithering, the more time it takes. Level
- 5 is the exception, because it uses a different technique
- than levels 1-4. Level 5 is about as fast as Level 3. But
- you should never use level 5 on a color conversion; it just
- doesn't produce very good pictures. You should only use
- level 5 for grey-scale conversions.
-
- If you change either the palette or the scaling factors,
- click on the word "Dither" and DMJ GIF will re-analyze the
- information and set the "best" dither mode.
-
-
- Palettes
-
- DMJ GIF will, if you choose, use the STe's palette of 4,096
- colors. This gives you much greater precision in color,
- without having to use as much dithering.
-
- There are four palette buttons in the "Options" section. Two
- are labeled "Current Palette", and two are labeled "Default
- Palette". Each pair has an "ST" button and an "STe" button.
- The "Current Palette" buttons affect only the picture
- currently selected; they are set to whatever is selected in
- the "Default" pair when that picture is first analyzed. If
- you change the "Default" pair, DMJ GIF will ask you if you
- want to change all the pictures in the batch list. Answering
-
-
-
-
-
-
-
-
-
-
- Page 15
-
- "No" to this question does not cancel your choice of default
- palette; it just doesn't change any pictures already
- analyzed.
-
- Using the STe's palette does not always bring better results.
- In some 256-color pictures, there is already more color than
- can be fit on one Spectrum line. By increasing the palette,
- you are only increasing the number of colors that should be
- on each line. This can make the "streaking" problem worse.
- If you get an STe picture with severe "streaking", use the ST
- palette.
-
- ST users are probably wondering why they would want to make
- an STe picture they can't see. DMJ GIF comes with a program
- to let you see the STe pictures on a regular ST. It is able
- to simulate 3,375 of the STe's 4,096 colors. DMJ GIF's
- "View" feature also performs this emulation. You can display
- STe Spectrum pictures with any Spectrum picture viewer, but
- you won't see the extra colors unless you're using an STe.
-
-
- Scaling
-
- As stated in the introduction, many GIF pictures are larger
- than the ST's 320x200 low resolution. This means a picture
- must be scaled, or reduced, to fit on the Spectrum screen.
- Unlike some programs that require the picture to be reduced
- the same amount both vertically and horizontally, DMJ GIF
- reduces each axis separately. And DMJ GIF does not require
- you to use whole numbers, like 1, 2, and 3. You can use
- fractional values, like 1.5 or 2.4.
-
- Here's some examples. Let's say you're converting the file
- that comes with DMJ GIF, EXAMPLE.GIF. This picture is
- 640x400. This gives an X (horizontal) reduction factor of 2,
- and a Y (vertical) reduction factor of 2. The reduction
- values are figured by taking the GIF's size and dividing it
- by the Spectrum picture's size. So 640/320=2, which is the X
- reduction factor; 400/200=2, which is the Y reduction
- factor.
-
- Soon you'll find a Super VGA GIF, which is 640x480. The X
- reduction factor in this case is still 2, but the Y reduction
- factor is 2.4, because 480/200=2.4. Remember that it's okay
- to use fractional values.
-
- I'm sure you've noticed that DMJ GIF automatically calculates
- the reduction factors for you. But if you convert an EGA
- GIF, which is 640x350, you'll notice that DMJ GIF suggests a
- Y reduction factor of 2. What's the deal? 350/200=1.75, not
- 2. The reason is that EGA pictures of the 640x350 type look
- stretched when a Y reduction factor of 1.75 is used. So
- after trying several other factors, I settled on 2 as a
- reasonable value. DMJ GIF recognizes some other resolutions
-
-
-
-
-
-
-
-
-
-
- Page 16
-
- and also calculates "best guesses" to those pictures.
-
- Most of the time DMJ GIF suggests the best reduction factors
- for the GIF. But sometimes you may want to use different
- reduction factors (more on why in a bit). To change the
- factors, just move the cursor with the arrow keys until it is
- after the scaling factor you want to change. You can use ESC
- to erase the current number, and then enter a new one.
- (BACKSPACE and DELETE also work.) If you leave one of these
- factors blank, DMJ GIF will "Guess" the proper scaling
- factors.
-
- One reason to change the reduction factors might be if you
- were trying to create a special effect. But a more common
- reason is that the picture looks squashed, and you want to
- try to correct that. As stated above, a Super VGA GIF has
- reduction factors of 2 and 2.4. Occasionally a picture will
- appear squashed, because the aspect ratio is different. (The
- aspect ratio is the ratio between a pixel's width and its
- height.) If you convert a Super VGA GIF, and it appears
- squashed, try reduction factors of 3 and 3. This will
- maintain the aspect ratio, while still getting a fairly large
- picture.
-
- Now you're probably wondering why I didn't suggest just using
- 2.4 and 2.4. The reason is that when you use fractional
- factors, the number of colors increases dramatically, because
- you end up with a lot of fractional colors at the edges of
- solid areas. For Y factors, it's no problem, since one
- Spectrum line has no affect on any other. But you should try
- (if possible) to keep the X factors as whole numbers, since
- Spectrum only permits 42 colors per line, and all those
- fractional colors wouldn't come out properly...
-
- Here's where the "Guess" and "Exact" buttons are used. If
- you've changed the scaling factors and want to reset them,
- the "Guess" button can be used to have DMJ GIF provide its
- best guess at the scaling factors (the same guess as first
- provided). The "Exact" button provides the exact scaling
- factors; it bypasses the "best guess" part (so EGA 640x350
- GIFs are scaled 2x1.75).
-
-
- Mapping
-
- This is one of the most sophisticated options in DMJ GIF.
- What it does is allow you to choose exactly what part of the
- GIF you want to convert to Spectrum format.
-
- To use Mapping, you must have first converted the picture
- normally. Since you wouldn't know you didn't want the whole
- image unless you'd already converted the picture, this
- shouldn't be a problem. Select the original GIF as the
- "From" file; then click on the "Map" button in the lower left
-
-
-
-
-
-
-
-
-
-
- Page 17
-
- hand corner of the main dialog. You will be prompted to
- select the "Map" picture. This is the entire picture as it
- was originally converted. Here's an example: if you
- converted EXAMPLE.GIF and got EXAMPLE.SPC, then when you want
- to selectively convert the same picture, EXAMPLE.GIF would be
- the "Source", and EXAMPLE.SPC would be the "Map". It is
- extremely important that you used the reduction factors
- suggested by DMJ GIF in this "Map" picture, or you won't get
- the part you expected to get!
-
- Once you've selected the Map picture, you'll see it appear on
- the screen. (If you selected a Spectrum picture as the Map,
- DMJ GIF will first convert it to a grey scale image. This
- takes about ninety seconds.) Now you'll see some crosshairs
- on the screen. What you must do now is select the portion of
- the picture you want to convert. Move the crosshairs with
- the mouse to one corner of the part you want, and click the
- left mouse button. Then move the crosshairs to the opposite
- corner and press the left mouse button. The portion of the
- picture that is enclosed in the rectangle between the
- crosshairs is what will appear in the final picture. If you
- press the right mouse button after selecting one corner
- point, that corner point will disappear, allowing you to
- choose it again. If you press the right mouse button with no
- corner points selected, you will abort the Mapping
- procedure.
-
- After selecting the portion of the GIF you want to convert,
- you will be presented with a dialog containing two options.
- The first is "Same Aspect". If this is set, DMJ GIF will
- convert the portion you requested, but will keep the same
- proportions as the map picture. If this is not set, DMJ GIF
- will convert the portion you requested, scaling it to
- precisely fill the entire screen. This is useful for
- creating squashed or squeezed pictures, or when the original
- image was a bit squashed or squeezed and you want to fix it.
- The second option, "Trim Edges", applies only if "Same
- Aspect" is set. If you keep the proportions the same, there
- will be areas around the converted picture that are not in
- the selected portion of the image. If you select "Trim
- Edges", these areas will appear black. If this option is not
- set, these areas will contain more of the original image.
- (This may mean shifting the selected portion of the picture
- off-center to prevent going over the edge of the GIF.)
- Select "Okay" when you're done setting these options.
-
- Once Mapping is set, you can change it by clicking on the
- "Map" button again. You will be asked if you want to change
- the selected portion or if you want to disable Mapping.
- (Note: if you converted a picture or selected another Map
- picture, you will have to reload the Map picture.)
-
- If you have selected Mapping, you should NOT change the
- scaling factors yourself! If you do, you won't get the
-
-
-
-
-
-
-
-
-
-
- Page 18
-
- picture you think you're getting. Use the "Exact" and
- "Guess" buttons to reset the scaling factors.
-
-
- Interlaced GIFs
-
- Occasionally you will find a GIF that is interlaced--that is,
- the picture isn't stored so that lines next to each other on
- the screen are next to each other in the file. This is
- inconvenient for DMJ GIF, since it needs to process the lines
- from top to bottom. So what DMJ GIF does is Uncompress the
- entire picture and then Scale it. Some pictures are too big
- to fit in memory. If this happens, DMJ GIF will write the
- picture, uncompressed, to the disk. This takes longer, but
- it's better than not being able to convert the picture at
- all. (This also consumes an enormous amount of disk space;
- let's hope that nobody creates an interlaced GIF that
- uncompresses to 2 Meg!)
-
-
- Keyboard Shortcuts
-
- DMJ GIF does have some keyboard shortcuts to buttons in the
- main dialog. Here they are:
-
- Help "Help"
- I "Info"
- Undo "Quit"
- F "From"
- T "To"
- Return "Begin"
- A "Add"
- R "Remove"
- S "Save"
- V "View"
- D "Dither"
- F1-F5 Dither "1"-"5"
- F7 Current Palette "ST"
- F8 Current Palette "STe"
- F9 Default Palette "ST"
- F10 Default Palette "STe"
- P "Map"
- G "Guess"
- E "Exact"
- Y "Type"
- K "Skip"
- ? "Prefs"
- M "More"
-
- All of these are in lower case.
-
- There are also some other keypresses that can be used
- elsewhere:
-
-
-
-
-
-
-
-
-
-
-
- Page 19
-
- o In any "Yes"/"No" alert box, Return is "Yes" and Undo is
- "No".
- o In the "Abort Conversion" alert box, Return is "Abort", P
- is "Peek", and Undo is "Cancel".
- o In the fileselector, Return is "Okay", Undo is "Cancel",
- and Tab brings up the search mask dialog.
- o In any disk error dialog, Return is "Retry" and Undo is
- "Cancel".
- o In any situation where you have "Abort" or "Cancel", Return
- is "Abort" and Undo is "Cancel".
-
-
- Preferences
-
- This button allows you to set some of the defaults used by
- DMJ GIF. There are four things that you can set in this
- dialog: what to do about existing destination files, the
- default palette when loading, whether to use the ST or STe
- palette inside the program, and which drive to use for the
- temporary file.
-
- "Existing Files" allows you to set what you'd like to do
- about files that already exist when DMJ GIF tries to save a
- picture (i.e. you want to save BEARS.SPC, and there's already
- a BEARS.SPC on the disk). "Erase" will simply overwrite the
- old file, destroying it. "Rename" will rename it with the
- extension ".BAK", destroying any existing backup, but
- preserving the existing file. "Ask", the default, will have
- DMJ GIF ask you which option to choose every time the
- situation occurs. If you plan to leave DMJ GIF to work
- unattended, you should select "Erase" or "Rename"; otherwise,
- DMJ GIF will stop its work to ask you what to do about an
- existing file, and you won't be around...
-
- "Default Palette" refers to the "Default Palette" buttons in
- the main dialog. The default is "Check", which means DMJ GIF
- will check whichever system it is running on and use the
- palette for that system. You can override this feature by
- selecting "ST" or "STe"; this option is only acted upon when
- the program first loads up. (Owners of 4096 color boards for
- the ST can use this to set the STe palette to always be the
- default.)
-
- "In-program Palette" refers to which palette the program uses
- to display pictures. Again, the default is "Check". If DMJ
- GIF uses the ST palette, it will flicker STe color images to
- simulate the STe colors. Also, when converting Spectrum
- pictures to grey Map pictures, it will only use eight shades
- of grey. If DMJ GIF uses the STe palette, however, it will
- not flicker STe color images, and will use sixteen shades of
- grey for Map pictures.
-
-
-
-
-
-
-
-
-
-
-
- Page 20
-
- "Temp Drive" allows you to choose the drive DMJ GIF will
- write temporary files to. This is only important for
- interlaced pictures that are too large to uncompress to RAM;
- DMJ GIF then writes the uncompressed picture to disk. To
- select the drive for this temporary file, just click on the
- drive letter. The default is "Run", which refers to the
- drive DMJ GIF was run from. If the specified drive does not
- exist, DMJ GIF will revert to the "Run" drive.
-
- Once you've set your Preferences, you can click on "Save" to
- save these preferences to DMJ_GIF3.PRF. If you save your
- preferences, you also save the positions of the movable
- dialogs (the fileselector, search mask dialog, etc.) and all
- of the search masks in the search mask dialog. You can click
- on "Use" to keep the preferences without saving them.
- "Cancel" aborts your choices.
-
-
- Bugs
-
- Wrong? How could anything possibly go wrong? Not with MY
- program, surely!
-
- Well, okay, perhaps just a little tiny thing went wrong.
- It's probably nothing major. DMJ GIF will, for the most
- part, tell you precisely what it is having a problem with.
- But if for some reason you get a dialog that tells you
- something like "Error xxx" then that's a bug. And when you
- find one, it's pretty important that you write down as much
- information about what you're doing, which GIF you're using,
- and any other programs and accessories you might have loaded
- at the time. Then let me know! I can't fix a bug if nobody
- tells me about it. I've tested DMJ GIF as best I could, on
- both 1 Meg and 512K machines, with a variety of AUTO folder
- programs, etc. but it's always possible that something can go
- wrong.
-
- There are some things that you can solve yourself. One very
- common glitch is that you'll see little specks (usually
- black) in your Spectrum pictures, and they'll usually form a
- sort of vertical line. This isn't my fault! What's
- happening is that the Spectrum display routines aren't
- properly synchronized. Usually all you have to do is reset
- the computer. I'd suggest actually pressing the reset button
- or turning the computer off; using another program to reset
- the computer usually doesn't cure the problem. If you still
- see the spots, try changing the order of the programs in your
- AUTO folder--one of them may be the culprit. If you have an
- STe, try switching to low resolution. Spectrum pictures from
- other programs are also susceptible to this little annoyance,
- but the pictures generated by DMJ GIF are much more
- susceptible because DMJ GIF squeezes every bit of color it
- can out of Spectrum mode. Fortunately this sync problem
-
-
-
-
-
-
-
-
-
-
- Page 21
-
- doesn't occur too often on most machines.
-
- If you should chance to fill up the disk while trying to save
- a picture, DMJ GIF will tell you the disk is full, and ask
- that you insert a fresh disk. At this point, you should
- either insert a new disk and select "Retry" or decide to
- forget the whole thing and select "Cancel". If you select
- "Retry", DMJ GIF will save the picture in the root directory
- of the disk (NOT the folder specified in the "To" filename).
- I'd suggest at this point that you abort further conversions,
- remove all files from the batch list that have been
- converted, and either relocate the pictures to the root
- directory or save the batch list, exit the program, create
- the necessary folders, and reload the program and batch list
- and begin again. Future versions of DMJ GIF may be a bit
- nicer in this respect...
-
- Users of the Mega STe will obviously not be able to see
- Spectrum pictures while running at 16 MHz; however, once the
- computer is slowed down to 8 MHz the pictures display
- properly. It's best to leave the computer in 16 MHz mode
- while converting pictures, though, because conversion is a
- time-consuming process. I am told that using DMJ GIF 2.0, a
- GIF converts in about 2/5 the time as on a regular ST. I
- have no information on version 3.0 yet.
-
-
- Feedback
-
- It's extremely important that you, as a user, tell me what
- you want in the program! Granted, I can come up with some
- very clever ideas, but the best ideas come from people who
- know absolutely nothing about what can and can't be feasibly
- done, which gets programmers thinking about how it can be
- done. (The above is said with a smile.) Seriously, though,
- user feedback is critical to the improvement of any program;
- after all, the users are the ones who use the program. So if
- you have a comment, a suggestion, or if there something you
- don't like about the program, then PLEASE let me know! As an
- example of how important feedback is, let me say that letters
- from one of my (very enthusiastic) registered users hastened
- the design of the new interface by posing some very important
- questions. Had that person not asked the questions he did
- (about Mapping and STe palette) I might not have noticed
- several flaws in my design until it was too late.
-
-
- The Companion Utilities
-
- In addition to DMJ GIF, there are four companion utilities
- that perform a variety of useful functions. Here's a list of
- what they are and how to use them:
-
- SPC2PI1
-
-
-
-
-
-
-
-
-
-
-
- Page 22
-
- This simple program converts Spectrum pictures to DEGAS low
- res (.PI1) format. It's useful when you get a Spectrum
- picture that has 16 or fewer colors, or when you need a low
- res approximation of a Spectrum picture.
-
- To use this program, just select the source and destination
- file. The source may be in compressed (.SPC) or uncompressed
- (.SPU) format. The destination filename should end in .PI1,
- of course. You'll find that the program keeps track of two
- separate paths--one for the source pictures, and one for the
- destination pictures. You'll be warned if the source and
- destination files are the same, or if you try to overwrite an
- existing file.
-
- After selecting both the source and the destination file, the
- picture will load and display on the screen. Press any key
- to continue with the conversion, or ESC to abort. You can
- press ESC at ANY time to abort the conversion. The first
- phase of the conversion takes approximately 75 seconds, and
- is just a color count. When that is finished, the program
- will tell you how many colors were in the original picture,
- and the percentage of the picture that is covered by the 16
- colors chosen. The higher the percentage, the more the DEGAS
- picture will look like the Spectrum picture. Once the
- picture is converted, it will be saved, and you will be asked
- if you want to delete the source picture.
-
- This program does recognize and use the STe palette,
- regardless of which computer you are actually using. If you
- are converting an STe Spectrum picture and plan to view it on
- an ST, be aware that you may get two colors that appear the
- same on an ST, but are actually different. In this case just
- load the picture into your favorite paint program and tinker
- with the palette until it's how you like it.
-
- After converting one picture, you can select another picture
- to convert, or select "Cancel" from the first file selector
- to exit the program.
-
- SPC2PI3
-
- This program and SPU2SPC are the only two companion utilities
- that will run on a monochrome monitor. This program is like
- SPC2PI1, except that it converts a Spectrum picture to a
- DEGAS high-resolution format. This is one way to get a
- black-and-white version of a Spectrum picture.
-
- You use this program just like SPC2PI1, except the extension
- for the destination file should be .PI3. Once the picture is
- loaded, it will be displayed, unless you are using a
- monochrome monitor (obviously). Press a key to continue with
- the conversion.
-
-
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-
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- Page 23
-
- If you have the original GIF that created the Spectrum
- picture, it's probably a better idea to use DMJ GIF to
- re-convert the original GIF, either to a 16-color image in
- color or a monochrome image. These programs were included to
- convert Spectrum pictures when you didn't have the original
- GIF, and do not do quite as good a job as DMJ GIF does.
-
- SPU2SPC
-
- This program does nothing but load and save the picture. It
- does not change the picture in any way. The idea behind the
- program is to provide you an easy way of converting
- uncompressed (.SPU) Spectrum pictures to compressed (.SPC)
- format, and vice versa. You use this program in the same way
- as SPC2PI1, except that the picture will not be displayed,
- and the destination file should end in either .SPC or .SPU.
-
- Sometimes you might find a Spectrum (.SPC) picture that is
- 50014 bytes long. These pictures are not compressed fully;
- you should use SPU2SPC to re-save them in .SPC format.
-
- SPC-3375
-
- This is a slideshower/picture viewer that lets you see 3,375
- of the STe's 4,096 colors on a regular ST. Just run the
- program, and either select a single picture (which will then
- be displayed) or a wildcard (like *.*) to begin a slideshow.
- While running a slideshow, you can use the function keys to
- set the speed, press the spacebar to freeze the picture, or
- any other key to advance to the next picture, except the ESC
- and UNDO keys, which abort the show. Select "Cancel" from
- the file selector to exit the program.
-
- SPC-3375 emulates the STe's colors by "flickering" the colors
- between a lighter shade and a darker shade. The eye is
- fooled into seeing a shade that is halfway between the two
- shades. Since the flickering isn't quite as fast as the
- monitor (it's only half as fast) you will see some visible
- flickering. This is reduced by using lighter and darker
- shades every other line, then swapping them to do the
- flicker. Don't stare too closely at the screen, though,
- because then the flicker effect is wasted.
-
- Those of you who don't have a monitor--well, the flickering
- is extremely bad on a television. Enough so that I wondered
- at a user who told me he always used the STe palette, even
- though he has only an ST. Then I got my monitor, and I knew
- why! The flickering is only half as bad on a monitor as it
- is on a TV.
-
-
- Thanks...
-
- A program this complex cannot be done without the help of
-
-
-
-
-
-
-
-
-
-
- Page 24
-
- others. Thanks to all these people for their help in getting
- this program going.
-
- Robert and Eric Swenson, of Novato, CA, for introducing me to
- the ST and convincing me not to buy an Amiga.
-
- Robert Glover, of Stuart, FL, for finally getting me the
- Spectrum display routine, and for all of his dedicated
- testing.
-
- Marc Lombardo, of Ralston, NE, for being there when I felt
- like talking my head (and his ear) off with awesome program
- ideas.
-
- Bryan Woodworth, of San Jose, CA, for making all those
- excellent suggestions--most of which are in version 3.0--and
- for asking pointed questions about the new version.
-
- Tom Hayslett, of Vogelweh, Germany, for sage advice, a ride
- up to Düsseldorf, and a fantastic manual.
-
- All of my registered users--that check in the mail makes it
- all worth it.
-